What is an escape game?

The topic “What is an Escape Game” is slowly getting bigger and bigger and everywhere in Germany more and more shops are adding. But what exactly is such an escape game? What do you have to do? What do you have to pay attention to?

Here we try to give you a small overview about it: What is an Escape Game?

Escape Game, escape room or rather live escape adventure?

First of all the frequently asked question whether there is a difference between live escape games, exit games, adventure games, escape rooms and escape games. In principle the answer here is no, all these terms stand for the same principle but each provider has different preferences as he calls his escape games. Why do we say in principle it is the same? That’s easy to answer, every provider in Germany has different rooms, it doesn’t just depend on the room itself (e.g. size), but above all on the theme the escape room is supposed to convey.
What do Escape Rooms look like?

The Live Escape scenarios range from a classical prison escape to old medieval dungeons to the only secured treasure chamber of a big bank. There is no limit to your imagination, everything you can imagine can be realized. In Germany, the Escape Game theme is only now really booming, but in other countries such as Russia or the U.S., for example, one is already much further. So far that there are even escaperooms with actors who give you hints in a certain setting or simply try to scare the players and put them under time pressure. But so far Germany is not yet here, so far there are only the classic exit rooms.
What is there to do during the game?

A group of people (usually 2-6) dare to go on an adventure together and try to solve an important task. Many people can’t imagine much of it before their first escape room visit. What do you have to do there? This question isn’t easy to answer either, in the end it all depends on the escape room what you have to do, there are standard examples of puzzles you can find in almost every live escape room: find a key to unlock a box or a cupboard, combine different items e.g. statues with different sized pedestals or find a combination to a safe by solving a word or math puzzle. All these are possibilities that await you in an escape game.

These are of course only the simple examples, in some rooms e.g. our Fallout room you have to find out different settings at a computer terminal, try a little around and explore. These are also two very important keywords, try and explore. Every escape room is based on the fact that people don’t really know what to expect before they play, you get a brief insight into the room beforehand, you get a task, but what kind of puzzles are in the room is not yet known. That’s a big part of the whole escape game fascination. You are in a completely unknown environment, e.g. in a nuclear shelter, or an abandoned and haunted photo lab. And now it’s time to explore the room first. You open all drawers, you thumb through all objects for hidden clues and little by little you find things that fit together, things that make a pattern, pieces of paper that belong together, words on the wall that make a pattern or objects that seem to fit together perfectly, the possibilities here are very diverse.

If this little introduction has aroused your interest, please visit our shop and try out a game. We hope we have answered your “What is an Escape Game” question.

 

 

6 STEPS TO GET THE BEST REVIEWS FOR YOUR ESCAPE ROOM

What if everyone who plays your escape room became the top promoter?

Can you imagine having a whole army of salespeople who will take your Escape
Room further market – completely without paying them a cent?

Then pay attention now. With the following simple rules, you get the tools you need.

How exactly is that supposed to work?

One of the best ways to sell Live Escape Games is through referral.

In fact, it is one of the best and most effective ways to sell anything.

Getting a reference is almost like getting a freelancer to work for you – the more
new players direct your customers to you, the smaller your marketing budget must be.

That’s why online reviews are so important.

A good rating will definitely increase the sales of your Escape Room.

A few bad reviews, on the other hand, can be a real poison to your escape game.

It is important to know what your customers really think about your Escape Game.
Priorities in marketing the Escape Room

Although there are, of course, many efficient and budget-friendly ways to reduce sales
of your escape game, online review management is the key to your success.
further success.

It is not only important for you to collect honest feedback – so that you can improve your service and
can continuously improve their Escape Games – but also ratings are
Important resources used by Escape Room customers to make decisions,
which Live Escape Rooms you would like to visit.
Here are four reasons why collecting positive reviews is at the top of your list.
I should be on the priority list.

 

Size doesn’t matter:

Reviews promote companies of all sizes. You don’t have to be a huge global chain with a massive marketing budget to benefit from good reviews.

Reviewers don’t care how big your Escape Room is or how long you’ve been in business – their only interests are a) how entertaining and challenging your Escape Room is and b) how friendly, courteous and helpful your staff is.
Exposure:

Reviews give you a visibility that traditional marketing channels simply can’t achieve.

Your brand is brought closer to an audience that could otherwise ignore your ads or not see them at all.

If people are looking for leisure activities that are in their environment, they don’t necessarily have to have an escape game in mind. But if your business shows up with numerous great reviews, the likelihood that they will try it increases.
SEO value:

The more reviews you have, the higher search engines will rank your website.

It is an infinite loop. You will get more traffic to your website through the links in the ratings, which will improve your ranking, which will again increase your visibility on search engines, which will then again generate more traffic to your website.
Website will send. . . etc. etc. etc..
Reputation and network:

A successful evaluation balance shows other local businesses that you are the kind of business they want to support.

You will gain the respect of local entrepreneurs and earn trust and loyalty in your region.

 

Reviews are a long-term investment.

Often a great review published on a trusted website is enough to convince undecided players to give your Escape Game a chance.

Make sure that these players have an excellent experience, and you have just gained new loyal customers.

The commercial value for this single review could be tens of thousands of dollars in sales.
Follow these six steps to turn online review management into your secret marketing weapon.
1. register your escape space on any platform.

You have start with quantity and forget quality for a while.

When collecting reviews – first comes quantity then quality

We will come back to quality later.

First you need to make sure that your Escape Room is visible.

Register your Escape Room at least on the following social networks and websites:

Facebook
Google+
Twitter
pinterest
instagram
yelp
tripadisor
yotpo

There are many blogs that specialize in Escape Room Reviews. Here I have listed some of them.

If you want your Escape Room to be listed, make sure the blog knows about you.

Nowescape
Escape Reviewer
Escape Room Directory
Intervirals
Lock me if you can
Escape Room Addict

If you regularly publish content on your website, it’s a good idea to integrate Disqus.
You might think it’s an exaggeration, but trust me, it’s absolutely essential for your customers to be able to review your Escape Room there.

Once you have registered your Escape Room on each platform – start collecting as many reviews for your Escape Room as possible.

 

2. collect as many reviews as possible for your Escape Room

Whether good or bad – the more the better.

What you need to make sure is that your customers can leave a rating on every platform they visit.

Make it easy for the customer to leave reviews on websites.

The registration should not force you.

Avoid captcha – use it only when absolutely necessary.

Most reviews come from mobile phone – make sure that rating your escape room from mobile phone is just as easy as writing an SMS.

Tip: Make writing a review as mobile-friendly as possible.

Reward customers for a review.

There is a catch:

If you offer your customers something directly for their Escape Room rating, they will feel manipulated.

Moreover, it is unethical and is directly prohibited by many platforms.

Instead, you could offer a raffle where a randomly selected report (good or bad – no matter) can win a prize every month.

Create a community, such as a Facebook group, and encourage your customers to join.
Tip: You could also use your free Wi-Fi to refer people to your Escape Room Review platform.

How do you encourage your customers to leave reviews?

Organize a debrief after each Escape Game

During the meeting, you ask specific questions:
– What did you like?
– What don’t you like?
– What can we do better?

First, it helps you to get the feedback.

But second and foremost:

If the experience of the customers is discussed in the Escape Room in direct contact, the negative feedback is given directly there before it is published on the Internet.

If you get positive feedback, it’s a great opportunity to ask the customer to post a review online.

Here is another thing you can do.

Many Escape Rooms take photos with some props after the team has finished the Escape Game.

Go one step further.

Prepare the following posters:

“I loved it”

“Ingenious.”

“You should try it sometime.”

Some of your customers will definitely pick up these posters and take photos with them.

Use posters with a positive message

People like to be consistent, so after taking pictures with the poster “I loved it” your customers will leave a positive impression.

Here’s another trick:

Escape rooms can be very satisfying, especially for someone who’s playing for the first time.
Those who visit an Escape Room for the first time are mostly positively surprised.

Use it to your advantage.
This is the best Escape Room rating you can get.

Now let me ask you a simple question:

Who should rate your Escape Room?

Really everyone?

Of course not.

So we come to the next step.

 

3. get your Escape Room reviews from independent reviewers

Think about it:

Who would you trust more – escape room providers who say their escape game is great, or a random person who just finished their game and tells you the opposite?

People tend to trust independent opinion.

When we talk about a particular business area, it’s obvious that people associated with that business will be influenced.

So, the less you are involved with the business, the more a random person would trust your opinion.

The more the reviewer belongs to your company, the fewer people would trust its rating.

So make sure that the reviewers are not interwoven with their Escape Room. 4.
4. make sure that people share Escape Room reviews with their friends.

Make sure that Escape Room reviews are seen by your customers’ friends.

How would you do that?

Do you remember the photos with the positive poster messages?

Email your customers’ photos to them or tag them on Facebook.

Make sure your logo is visible on every photo.

When your customers publish the photo on their profile, many of their friends will see that they have enjoyed your Escape Room experience.
5. track your Escape Room reviews

Once you have set up your Escape Room on various websites, directories, etc., you need to make sure that you start reviewing the ratings.

If someone mentions your Escape Room somewhere, you should be up to date to respond as quickly as possible.
Here are some tools that can help you:

TalkWalker
Google Alerts
hootsuite
Sprout Social

Each rating – negative or positive – provides you with valuable information about your Escape Room offering.
6. set up Escape Room evaluation management

Let’s see how you can deal with ratings.

How to deal with positive Escape Room ratings?

Use these reviews to your advantage:

Use positive reviews in your advertising.

Put the best ratings as quotes on your website.

Make sure that any positive reviews are also shared with your employees.

How to deal with negative Escape Room reviews?

It’s hard not to be disappointed after reading negative reviews.

However, some of them are simply not fair.

It is important to remain calm when reading a negative rating.

However, you should take the rating very seriously as it can damage your reputation and your business.

As soon as you get a negative rating – react immediately.

What should your Escape Room learn from this?

How can you improve yourself?

What positive aspects can you draw from the negative rating?

Treat any negative rating with attention.

Publish a comment that you are dealing with the problem.

In the meantime, try to solve each problem individually offline and not in public space.

Do this by email or phone.

Once the problem is solved (and only then) briefly describe in public how and when the problem was solved.

Too many bad reviews mean that something is wrong with your Escape Room offering.
However, there are negative reviews that are unfair (which doesn’t mean they should be ignored).

Make sure your employees see how they should respond to negative feedback.

Make sure they see how exactly customer problems can be solved.

Remember – your customers are your salespeople.

Treat your customers well – and they will sell for you.

 

Fears and uncertainties among newcomers in the Escape Game

Fears and insecurities among newcomers in Escape Game

This blog entry is for all those who haven’t yet had the chance to try out an Escape Room. The game may at first seem intimidating to some – the idea of being locked in a room with other people and not knowing exactly how it all works in detail! Or you have to take part in a teambuilding activity and are unsure whether your fear of your colleagues makes you look stupid. Of course we understand that!

That’s why we want to pick up on your potential fears and insecurities in this blog entry, so you can feel a little safer the first time you visit our PlanB Escape Rooms.
The closed room (claustrophobia)

If you’re reading this blog, you should be familiar with the basic concept of Escape Rooms – you know that you’ll be searching for clues and hints with a team in a closed room to escape the room at the end. “Closed space” doesn’t mean “small space” – our rooms have an average size of X m2 – which should also take away some of the initial insecurity of the claustrophobic among you. And since you’ve already made it to this page, you already seem to have a general interest in the concept of the Escape Game!
About movement and excitement

You certainly don’t have to be a top athlete to play in our rooms. While you should be prepared to move within the Escape Room and coordinate with your team to find the necessary clues, they are always there, even without much acrobatics. More importantly, you need to use your brains and work in harmony with your team. Order fanatics should be prepared for a certain amount of disorder in all this, as our rooms are designed to create a certain tension and to make it an exciting and tricky puzzle.
Screaming and laughter

You should definitely prepare yourself for a playful activity that can sometimes get louder – especially with family or friends. Laughter and shouting alternate regularly, as our puzzles of excitement and frustration are always a tightrope act. But always try not to shout at your fellow players directly, even if there are moments of frustration. Always be aware that you are part of this adventure together!
Communication and Attention

Two of the basic aspects of Escape Game are efficient communication and a high level of attention. Without these two elements, you could also play the Escape Game alone on the computer. Always keep in mind that some players are more communicative than others and try to respond to your adventure in a positive and constructive way.
Differences of opinion

Whether you like it or not, not everyone on your team will think the same thing about the duration of the game as you do. There may be differences of opinion during the 60 minutes (between parents and children, colleagues or friends). Don’t regard this as negative. Because 12 eyes see now times more than 2 and can contribute at the end only together to the successful solution of the mystery!
Confusion and anxiety

When you enter the game rooms, everything can seem confusing and overwhelming at first. Don’t worry – there’s no need to panic! Proceed step by step. Start by searching for clues and combining them! And don’t forget not to take the whole thing ZU seriously – the whole thing is a game and you should have fun with your adventure!
Failures and disappointment

You shouldn’t be led astray by small failures or one-way streets and shouldn’t hang your head! If the first attempts at a solution don’t bring you to your goal, try again. And don’t forget, you are working in the team and can always count on your fellow players. If you ever have the feeling that you are stuck in a dead end – our game leader is always there for you and can guide you to the right track with hints.
Success and ecstasy

While there may be moments of disappointment during the game, the moments of success far outweigh it. Whether your team manages to escape the room or not. The impressive feeling of happiness you’ll feel when you discover a clue or solve one of the puzzles will quickly make you forget the minor setbacks!
Pride

So whether you manage to solve all the puzzles in the time allotted or not, you can be proud of yourself after the game!

Because you’ve tried something new and exciting and given it your best! And that’s what we think is most important!

In the hope that this entry could take some of your worries away, we are looking forward to welcoming you soon!

3 reasons why you just have to love escape games

Many of our customers who are playing an Escape Game for the first time say: This is the game from “The Big Bang Theory”. In fact, Escape Games are now very popular on almost every continent in the world and are finding more and more followers in Germany. Meanwhile there are 19 providers in Berlin, 13 in Hamburg, 9 in Frankfurt and 8 in Munich. Where does this rapid growth come from and why can so many players get excited about these puzzle games? This article gives 3 attempts to explain.

1) Solving Escape Rooms makes you happy

Anyone who has ever tried an escape game knows: solving difficult tasks makes for a very special feeling. After every success new things are discovered, e.g. single objects or even whole rooms which were hidden before. Every success gives up new tasks to solve again and again. You get the feeling that it goes ahead and the story, which seemed complex and unsolvable at the beginning, dissolves more and more. Like a big puzzle, which you put together piece by piece. You get the feeling that you’re evolving.
So Escape Games can be a great Dopanim booster, with absolute addiction factor. Note: This only works, of course, if you don’t get too dogged with the thing and you puzzle as a team together and not each for himself. Where we would already be at point two….

2) Escape Games promote team spirit and creativity

What is more fun than overcoming a difficult problem? Exactly: As a team to overcome a difficult problem together.
In almost every Escape Game there are elements which require the cooperation of the players. You don’t become world champion as a genius, but as a team. Every team success further welds the group together, which is why Escape Games are becoming more and more popular with companies.
In addition: Escape Games are in principle solvable for everyone. They don’t require any special skills, but just a little skill, creativity and brain fat. And most importantly, don’t keep your good ideas to yourself, share them with your team.

3) Escape Games turn a story into a real experience

An Escape Game is like a movie or a book, only that it doesn’t just take place on a screen or in your own head, but in reality. It’s like a computer game in which every object can be touched and everything you see really exists. Mistakes are punished, success brings you further. So the whole story is not only experienced passively as a spectator, but actively as the main actor.

100 exciting ideas for your escape room

The goal is to create an Escape Room that is the most fun, challenging, and that will captivate visitors to the Escape Game. Oh no, why limit yourself. The goal is to create the best Escape Game in the world! To do that, you need great puzzles.

You need tricky puzzles that challenge your customers but are also fun. The right balance of difficulty and time to get visitors to solve the puzzles without getting angry or frustrated. Our list of 100 exciting ideas for your Escape Room can be found in this blog post.

Remember, however, that if you copy them one to one, the ideas will lose their originality and the visitor will not experience a unique adventure. If everyone used the same puzzle ideas in their Escape Rooms, customers would get bored very quickly. So take these ideas and give them a touch of their own. All lovers of Escape Games and Exit Rooms will appreciate this.

Let’s get started!

Hidden messages and ciphers

Ciphers and other techniques to hide secret messages are a great way to give players information while ensuring that they can celebrate little successes in the Escape Room.

  • Idea 1: Use Skytale encryption to hide a message.
  • Idea 2: Hide a message using Snote
  • Idea 3: Hide a message with a red revelation technique.
  • Idea 4: Use a mask technique to reveal a hidden message.
  • Idea 5: Similar to Idea 4 – use a postcard decoder to hide a message.
  • Idea 6 – Use the NATO phonetic alphabet to create a message.
  • Idea 7: If it fits the theme, write a coded message in a fictitious alphabet.

Play hide and seek

Finding something hidden is a particularly satisfying moment for Escape Game players. Although they still have to figure out what to do with the object they found, the moment of discovery always evokes a positive group dynamic in the Escape Room.

  • Idea 8: Hide a clue in a fortune cookie.
  • Idea 9: Hide elaborate Easter eggs or other objects that open easily in the Exit Room. Hide paper snippets with news fragments in them. Players must find them all to complete the message.
  • Idea 10: Write a message on the back of a painting.
  • Idea 11: Hide a message within a picture or painting.
  • Idea 12: Design a drawer or trunk with a secret compartment and hide something in it.
  • Idea 13: Hide a message at the bottom of an umbrella.
  • Idea 14: Hide an object in the “stomach” of a skeleton as if it had been swallowed once. Players must unbutton the shirt of the skeleton and reach between the bones to get to the object.
  • Idea 15: Place a board full of notes or equations in the room. Players must wipe away the chalk or erase the ink from the board to reveal a message written in permanent ink.
  • Idea 16: Put an old research diary in the Escape Room. Hide cryptic clues in the notes.
  • Idea 17: Leave an empty notepad on a desk. Players must scribble lightly with a pencil on top of a notepad to reveal the note written on the page above.
  • Idea 18: Place a computer or tablet in the room that takes players to a room-specific website. Text and images on the website serve as clues.
  • Idea 19: Write a message on something tiny and demand that players use a microscope to read it.
  • Idea 20: Place a valuable clue somewhere in the room and remove the bottom section so that the instructions are incomplete. Hide the bottom section as a charred piece of paper that falls out of the chimney when players open the hood in the fireplace (as if someone tried to burn the paper).

Lock things up

Many live escape games use locks as support and puzzles. Be careful not to rely too much on this type of puzzle, or your customers will get bored. A few locks here and there, however, can provide satisfying moments of success that don’t take too much effort to be found out.

Combination locks

Here are some options for lock combinations.

  • Idea 21: Use a book row (the kind that has numbers on the spine) and draw a diagonal line across the bottom of the books. Players must string the books together so that the line is straight, and then use the numbers on the spine as a combination.
  • Idea 22: Write a combination in invisible ink on the bottom of a box with a lock.
  • Idea 23: Write a combination on the inside of a lampshade.
  • Idea 24: Write the combination using a Chinese take-out menu in which certain meals and the corresponding number are orbited.
  • Idea 25: Provide already solved number puzzles with wrong answers. Demand that players in the Live Escape Room recognize which answers are wrong and that they use these numbers as a combination.

Key Locks

There are usually two steps to solving a key lock. First, the players have to find out which keys are part of the code. Then they must find out the order in which these keys are to be pressed.
You can place a notebook with a significant year or other clues elsewhere in the room to give them the correct order.

  • Idea 26: When players blow powder on the combination lock in the Escape Room, the powder sticks to the buttons that have the most oil on them.
  • Idea 27: A key combination with some of the buttons that are worn out shows players which keys have been used the most.

Find, close and open doors

Many escape rooms consist of several interconnected rooms and give the designers of a live escape game the opportunity to challenge the players with secret or locked doors.

Secret Doors

  • Idea 28: Create a hidden door that can only be seen by the light that can seep in through cracks in the next room. So players can’t find the door if they don’t turn off the lights in the exit room.
  • Idea 29: Create a hidden door that can be found when players feel a draught at the edges. A lighter may be enough to see where the flame flickers.
  • Idea 30: Create a hidden bookcase door that requires you to pull the right book or a nearby wall lamp to open it.
  • Idea 31: Make the back wall of a cupboard into a door that opens when another task in the room is completed; players must return to the cupboard to see that it is now open.
  • Idea 32: Hide a secret door in the back fireplace. Players must crawl through the fireplace to get through the door.

Locked doors

  • Idea 33: Hide a key in the drain. Players must use a magnet attached to a piece of wire to pick out the key.
  • Idea 34: To make Idea 33 more challenging, players must remove the wire of a painting to which it is attached.
  • Idea 35: If there is a prison cell or an escape room with bars, players can escape by opening the locked door with a mirror.
  • Idea 36: Create a door without a visible lock that only opens when players use the correct knocking pattern.
  • Idea 37: Program a desk drawer to remain locked until players knock at the right place on the table surface.
  • Idea 38: Create a door that pops up when a certain action is performed elsewhere in the room but locks if players don’t access it immediately. One player must perform the task that opens the door, and another must pass through it or find a way to keep it open.
  • Idea 39: Create an escape room with different types of tiles on the floor and a locked door on the other side. If players simply walk across the room, nothing happens. Players must come from one side of the escape room to the other without stepping on certain tiles or just stepping on the correct order of tiles to unlock the door.
  • Idea 40: Give players a locked door with a key in the keyhole – but on the other side. To get the key and unlock the door, players have to push something flat, like a piece of paper or a mat, under the door at the height of the doorknob. Then they have to put something in their side of the keyhole to push out the key so that it lands on the flat object. They can then get the key by carefully pulling the flat object back to their side of the door. Note: With a puzzle like this, you must have prepared a backup solution if players push the key out without having prepared anything to catch it. Unlike a video game where players can see that they have missed a step and can return, the Live Escape game is too late once the key is on the floor in the next room.

Activities

Not all challenges should involve deciphering or unlocking things. Sometimes an exciting escape game requires unusual tasks or activities that require several steps to achieve an objective goal.

  • Idea 41: Players must repair an electronic device by correctly configuring DIP switches.
  • Idea 42: Players in an art gallery must imitate the poses of the statues.
  • Idea 43: Similar to Idea 42, players must imitate a position (move their arms, legs, and heads) to imitate images available to them.
  • Idea 44: Players must change an object of approximately the same weight.
  • Idea 45: Players must figure out how to turn on an old radio (they may have to “repair” it first) and then set it to the correct frequency to hear acoustic cues.
  • Idea 46: Players must make a musical instrument from the objects found in the Escape Room and use it to play a particular melody.
  • Idea 47: Players must use a litmus test to analyze a solution. Note: Some players may not know what a litmus test is. Make sure there is an explanation and instructions somewhere in the room.
  • Idea 48: Players must get behind the top drawer of a desk or filing cabinet to find items in a locked drawer underneath.
  • Idea 49: Players must draw up a grandfather clock.
  • Idea 50: Just from LOST: Give the players a computer keyboard and require them to enter a series of numbers at regular intervals to avoid a catastrophe.
  • Idea 51: Players have to program a robot to perform a task they can’t do themselves.
  • Idea 52: In Live Escape Game, provide an 8mm or 16mm film projector and a roll of film; players must use the projector to see the film. Note: Many players cannot know how to thread the movie through a projector. Make sure the instructions are available somewhere in the escape room.
  • Idea 53: To make Idea 52 more challenging, give players the role of the movie in which a critical section is missing. Hide the section somewhere else and ask the players to insert the missing piece into the film to see the whole thing.
  • Idea 54: A player in one room must perform a task by observing the instructions of a second player in another room on a monitor.
  • Idea 55: Provide the players in the Live Escape Room with a flashlight that has no batteries. Elsewhere in the exit room, there is a clock or other object that uses the same type of batteries. Players must realize that they must remove the batteries from one object and use them in the other.
  • Idea 56: Use a cryptic code to provide the correct on-off configuration for the light switch in a breaker box.
  • Idea 57: Place a dispenser (such as cigarettes, drinks, or snack machine) in the room from which the players need something (such as a bottle of water to use in another puzzle). Players must find a coin or other object to access the object in the machine. Alternatively, players must find another way to access the object. [Note: Make sure the machine is screwed to the ground to prevent players from getting damaged].
  • Idea 58: Give players a brief glimpse of a scattered set of objects or an image of multiple objects. Players must remember as many of the items as possible in order to use them later in the game. Note: Make sure that there is an indication that players know that their memories will be tested later or that they will be given a second chance to see the items.
  • Idea 59: Send players into the future with a time travel device and ask them to figure out how to set it to return to the current time.
  • Idea 60: Send players into the future with the time-travel machine and demand that they figure out how to repair them with tools that haven’t been invented yet.

Set decoration or puzzle

If you do a good job of creating an immersive environment, your escape room will contain some furniture and props that are only available for aesthetic purposes. Finding out what’s useful and what’s only part of the set decoration is part of the fun in Escape Game.

Mirrors and Paintings

  • Idea 61: A mirror that becomes a painting showing a hint when players read an incantation or repeat “Bloody Mary” in front of it.
  • Idea 62: A mirror in which players can see “spirits” or move around behind them in space. The activities of the ghosts can provide clues as to where things are hidden or how to operate machines.
  • Idea 63: A painting in which the figures move when the players are not looking. The figures can point with the finger or rotate their heads to provide clues. Note: In a historical room where you don’t want to use a computer monitor or walkie-talkies as a clue system, this could be your solution.
  • Idea 64: A painting in which the figures come closer to the frame when the players come closer to the correct answer and move further away when the players move away from the correct solution.
  • Idea 65: A painting or old photo showing players in the Escape Room with a different furniture configuration. When the players rearrange the furniture, they activate a switch.
  • Idea 66: To make the idea 65 more challenging, they leave one of the pieces of furniture broken or missing, which requires players to find a replacement for that place.
  • Idea 67: A mirror through which the players can step into the “opposite world”. Players must use the teamwork between the two Escape Rooms to complete a task.
  • Idea 68: When players straighten a crooked painting, they activate a switch with it.
  • Idea 69: In the Live Escape Game, ask players to move an image sideways to find something behind it.

Flooring

  • Idea 70: Make a hint about a part of the design on the floor or carpet, so it can only be read when players climb a ladder or find another high vantage point.
  • Idea 71: Create an escape game puzzle in which players can only see the answer they’re looking for when they’re standing directly on a marked X.
  • Idea 72: Create an escape room where the floor is a tile-slide puzzle. Players must first figure out how to move the tiles, then solve the puzzle.
  • Idea 73: Create a room that is a version of a board game board transferred into reality. Players must act as figures on the board in an appropriate way to move to the next room section.

Environmental change

While a single room filled with puzzles can be fun, the possibilities that arise when players in the Escape Game move through a larger environment or make changes in the environment (whether real or fictitious) are significantly higher and the fun of discovery, as well as the sense of urgency, are significantly increased.

  • Idea 74: Place players in a room that gets colder or warmer over time. Players need to figure out how to stabilize the temperature.
  • Idea 75: Turn off the lights in the Escape Room and then turn them on again. Change something in the Escape Room every time the lights are off. Players need to see what’s changed.
  • Idea 76: Players notify that they only have a limited amount of air. So they only have a certain amount of air available to make it to the other room (depending on the complexity of the puzzles in the first room – somewhere between 15 and 45 minutes).
  • Idea 77: Provide the players with a lantern that almost runs out of oil or a flashlight with weak batteries. Players in the Live Escape game must make it to the next room before the lights go out.
  • Idea 78: Lock each player in a separate room with their own set of puzzles. Once players escape from their separate rooms, they must all work together to escape in the central room. [Note: A game like this is suitable for repeated visits because each room has its own set of puzzles.]
  • Idea 79: Place players in a room that gets smaller over time (for example, through walls that move slowly or a ceiling that lowers slowly). Players must figure out how to escape the Escape Room before they are “crushed”.

Interaction with the outside world

Escape spaces begin to blur the line between the game situation and interactive theatre. So many Escape Room providers create ways for players to interact with non-player characters or develop an awareness of the fictional world outside the Escape Room they are in.

  • Idea 80: The first puzzle that players have to solve is how to get clues from the Game Master. The whole thing can be done through language, rhythm, or the like. In order to complete the tasks in the Escape Game, the players must interact successfully with the Game Master.
  • Idea 81: Give players a walkie-talkie to communicate with a commander or extraction team. You need to find the right password to get a decisive answer.
  • Idea 82: Use the sound of thunder outside the room to indicate the right time to perform a task. For example, players can perform a loud action where they don’t want the guards outside the room to hear them.
  • Idea 83: Give an extremely quiet audible hint that can only be heard in complete silence. Players must stop talking and listen attentively.
  • Idea 84: To make Idea 83 more challenging, fill the room with a loud sound, such as water rushing over a dam or a continuous beeping alarm. Players are expected to figure out how to turn off the sound (turn off the dam, turn off the alarm, etc.).
  • Idea 85: Provide clues through short sound sequences that penetrate through the statics of a radio or television.
  • Idea 86: Players in the Escape Room are expected to figure out how to access digital “captain’s protocols” or an “emergency signal” from a spaceship or space station.
  • Idea 87: Let the players know that there is another prisoner in the next room. Let the prisoner send messages with a knock code. Note: Many players will not be familiar with this code. Make sure you have a key to decrypt the messages and give them enough time for all the important messages to solve the puzzle.
  • Idea 88: To make Idea 87 more challenging, players must answer with the knock code.
  • Idea 89: Insert a pet door and allow players to hear a cat or dog outside. When players push a bowl of cat or dog food through the pet door and wait, they will notice that the food is gone, and instead, there is a collar with a note in the bowl.
  • Idea 90: Send a coded message to the players and demand a coded answer. Later in the Escape Game, their success in this task may affect their success with another puzzle (e.g., the later puzzle is much more difficult – but not impossible – if they have failed to send their message early in the course of the Escape Game).
  • Idea 91: Paste important information into conversations conducted by actors (or a recording of actors) on the other side of a door or wall.
  • Idea 92: Warn players of an imminent explosion or attack. When the moment comes, players must protect themselves by building a protective barrier to block fire or debris or find a safe hiding place.
  • Idea 93: Create a task that requires players to use a lot of power. Use the sound of a thunderstorm “outside” to alert them to potential lightning strikes and require players in the Escape Room to access the energy of the lightning strikes via a lightning rod.
  • Idea 94: Use the smell of cigarette smoke to alert players to an approaching guard or other non-player characters.
  • Idea 95: Create “windows” that show players what’s going on outside the escape room or building; this information must be used to make progress or solve puzzles in the exit room. Note: Even if the things that players can see outside don’t help them solve puzzles, it can increase the immersive quality of the Escape Room. For example, awareness of the growing number of zombies outside the “window” can create a sense of urgency.]

Get the players out of their comfort zones

Depending on the escape room theme, players may be willing to get a little dirty or do things they wouldn’t normally do. Just make sure that for the appropriate Escape Room, a clue/warning informs customers that the Escape Game contains scary or unpleasant elements.

  • Idea 96: Players must reach into a tub or sink of stinking water to get a key or clue.
  • Idea 97: Players must use a bucket to get dirty water from a tub or sink and use it for another puzzle.
  • Idea 98: Create a room that is only accessible by having several players climb into a large “drawer” and be pushed through the wall by the other players.
  • Idea 99: Players must grab through cobwebs, beetles, or something slimy to get a key or clue.
  • Idea 100: Give players an item they need to complete a task in another room, but make it impossible to carry the object through the door (for example, the door could lock every time they approach with the object in their hands). Players must find an alternative way to move the object into the other room. For example, crawling through a narrow vent or a dirty tunnel under the floor.

Go wild! Our list of 100 exciting puzzle ideas for the next Escape Room. We hope these ideas have brought your imagination to life and given you the spark you need to create an exciting and challenging exit game that will delight your customers.

 

How to Create Exciting Escape Room Puzzles

4 STRATEGIES THAT WORK

Do the offered Escape Room puzzles keep your customers busy? Are there any relieved, happy “a-ha” moments when they are finally solved?

In the Live Escape game, do customers spend as much time laughing at the wrong tracks and cheering at the little successes as they do thinking and developing strategies?
No matter how new you are in the Escape Room business, you know that the quality of your puzzle is a critical factor for your success.
If you’re in the Escape Room business, hopefully, because you love puzzles too! The extra time it takes to ensure that customers experience an Escape Game adventure that will excite them is therefore child’s play.
Is it about making sure the Escape Rooms have the right balance of challenge and success rate? This article is intended to provide some tips for strategies that are essential for an authentic live escape game.

There are a few things that can make a person’s experience in an escape room a success or a failure:

  1. Number One: the environment
  2. Number two: the puzzles.

Especially the second point is of essential importance. There are so many factors involved in creating a perfect puzzle. The rule of thumb: A good puzzle is one that entertains and challenges visitors, but does not overwhelm them.
The visitors should have the feeling that they had a real chance to break out of the Escape Room and of course the visitors they solved should go home with a satisfied feeling at the end! That’s clear, isn’t it?

So here is some food for thought on how to design challenging puzzles for an Escape Room.

INSPIRATION

The perfect puzzle will not fall from the sky. It takes a lot of work to go beyond the obvious with a puzzle. Sometimes you start with an idea, which in the end produces a completely different result.
Many Escape Rooms fall into the trap of puzzles from a series of locks and combinations that could be interchangeable in any room and any theme. If that had been acceptable when Live Escape Games were new, the rapid growth of the Escape game industry alone would have required more: more creativity, more inspiration, more complexity.

The first step to creating a satisfying Escape Game is to look at the Escape Room and start thinking from there.
So you start with the theme of the Escape Room: Is it a cave? A doctor’s office? The cockpit of an airplane?
Let’s look at the example of the doctor’s office. Which elements are frequently found there? Stethoscopes, spatulas, cotton balls or needles, for example. Then try to go beyond the obvious.

The obvious variant would be to count the objects that are present in the escape room and try to use them as a numerical code for a lock or safe. What happens? People ravage the small glass containers on the counter and count everything just to find out that it’s not working.

What else? How about the stethoscope? A stethoscope is used to hear the heartbeat.
What happens if you use the stethoscope to hear a model heart?
You hear the beat, boom-boom, boom-boom, boom-boom.
The rhythm is the key to the right combination!

If players in the Live Escape game were confronted with a safe in this example, the first reflex would still be to look for numbers. But if they don’t find any obvious numbers, that’s when their creative potential is unleashed.
You don’t need to reinvent the Escape Game. It’s enough to reinterpret the elements in the Escape Room that people already know from previous games as solution elements.
In addition to numerical and other cognitive puzzles, it is also worth stimulating the senses of the participants in the Live Escape Room.
Testing the grey cells is one thing. When you include senses like smell, touch, or taste in the Live Escape game, you take the players to a whole new level – a higher Escape Game dimension, so to speak.

Escape gamers sniff at different vials in the office to get to the next step. Or they could look in a part of the Escape Room where there is a certain sound or draught.
There is no formula for the perfect escape game, but a simple scheme to illustrate the approach to a live escape game could look like this:

Theme ? Object ? interaction ? Interaction ? Goal

First look at the topic, and then think of the players. How do they see your object?
Then how can you get them to see the object the way you want it?
If you use the general knowledge of an article against the article itself, you will get a guaranteed good twist for the Escape Room.

MANAGING DIFFICULTIES

After considering the alternative uses for the items in the Escape Room, the next step is to consider how difficult it is to successfully complete the Escape Game.
The choice is between 2 extremes: Quality and quantity. Either some really challenging puzzles or a higher number of slightly easier puzzles.
Of course, this decision depends heavily on whether the Escape Room is aimed at the general public or at live escape game professionals.
In the Escape Game, which is aimed at the general public, the second variant with simpler puzzles, which even beginners can solve after an attempt and error, is the recommended one.
Because for beginners in Live Escape Game the danger is that they can quickly be overwhelmed by overly complicated puzzles.

Another important factor is the time limit.
It is important to test the puzzles in the Escape Room to ensure that the participants of the Live Escape Game have a chance to master the Escape Room before the clock runs out.
It should be ensured that the puzzles are not too demanding and that there are not too many puzzles to escape within the given time limit. Finding a healthy balance between the two poles can be difficult, but it becomes easier as more players watch them successfully make their way through the Escape Room.
Another important consideration is how many people the room is designed for. Of course, with more players, you will be able to solve more challenging puzzles because you can work together.
So it’s essential to motivate the participants of the escape game to work as a team to solve the puzzles. Otherwise, there is a danger that the other players in the Escape Game with more dominant personalities will solve all the puzzles.

THE STRUCTURE OF THE PUZZLES

One way to compensate for the above tendency of some people to have control is to create the space and the puzzles in a non-linear plot.
So one puzzle should not lead to the next and the next and so on. The room should offer several puzzles at once in different areas, which the participants can complete in groups.
Creating puzzles of this kind can be difficult, but there is nothing worse in an escape room than someone standing around and getting bored while everyone else is having fun. Providing parallel ways to solve puzzles helps to involve participants who might otherwise be more passive.
In addition, the creation of different puzzle hotspots creates more roles that participants need to work as a team.
Let’s return to the medical practice, for example: in this Escape Room, a group might be looking for a file inside the computer or in a filing cabinet, while two or three other participants in the Escape Game turn to the safe with the stethoscope. In this way, the two groups can be on opposite sides of the room, and each has a role to play.

MAKE NEW

What we mean is changes the puzzles within the escape rooms from time to time.
Redesigning an escape room can seem a little intimidating, especially after you’ve already put all that effort into a first version. However, it is important when participants of an escape game want to drop by again and be challenged. It also prevents participants from passing on the solution to certain puzzles to other participants and depriving them of the fun of the live escape game.
The good news is that after creating and analyzing the puzzles in an Escape Room, it is easier to know the difficult and less difficult puzzles and develop a sense of what could improve the Escape Room. Even observing the participants – for example, how they explore the Escape Room during the course of their Escape Game – can provide clues for new ideas.
Customer feedback will also be a long way in helping you design future challenges and puzzles.
It might help to get back to number one with what you have observed and keep any feedback in mind when considering how objects can be used differently.

Let’s go back to the doctor’s office, for example, one way to innovate would be, instead of opening the safe with a stethoscope, to place it on the wall to hear a secret message.
There are so many ways to innovate and adapt the elements in an escape room – or just add new elements.

OTHER CONSIDERATIONS

The goal in designing an Escape Room should be to provide participants with a leisure activity that requires thought, discussion, trial, and error before it can be solved.
If participants can solve the challenge by guessing rather than by investigating, there is something wrong with the design of the Escape game.
Because a live escape game that can be solved by luck, rather than by consistent and coherent thought, contradicts the purpose of an escape room.
When players in the Escape Room solve a puzzle by guessing it, they lose the sense of fulfillment and progress that comes from gradually solving the various puzzles.

In essence, players will leave the Escape Room without having developed an understanding of the activities they have carried out and how the various elements and puzzles have influenced each other reciprocally.
You should also consider the different abilities of visitors.
Beware of puzzles that can be ambiguous. Puzzles should be able to be solved with what is available in the Escape Room.
Dealing with the themes and objects in the Escape Game are the tools that the participants have to successfully pass the Escape Room. Using facts outside the Escape Room for a puzzle implies the danger of encountering a group that has no chance of solving the puzzle.

WHAT HAPPENS THEN?

The ideas in this article are just that: ideas. The type of puzzles in the Escape Room depends on how experienced the players are, how much time the teams have to solve the puzzles, and how many people are allowed in each Escape Room. So it’s important to remember that not every puzzle you design will work as planned.
An escape game that you have designed to be simple could be more difficult and vice versa. The best way to know which puzzles succeeded and which ones didn’t is for people to try them out. People like friends, family, or colleagues test the Escape Room and can already give you a good idea of how easy or difficult the designed Live Escape Game is.

You may have to adapt to the different challenges over time, and that’s okay!
It’s important to pay attention to different groups as they try out different Escape Room puzzles.
You should also make sure that you get feedback after the Escape Game in order to get new ideas and inspiration or to find areas that can be improved.
When asked how to create exciting Escape Game puzzles, the best answer is: Just start designing. Then review and customize. You should design several puzzles for one object. Maybe the right solution is a combination. The most important thing first of all is to simply develop puzzles.
Develop and test; then adapt and test and adapt again.

Strategies for an Extraordinary Escape Room

All great Escape Rooms have certain things in common.
Do you know which ones?
The fact is, anyone can open an Escape Room.
But not everyone manages to create a really great Escape Room.
What’s the secret?
How can you take your Escape Room to the next level?

In this post, you can find 18 great ideas for improving your escape games and business practices that will keep your customers coming back for more.
Whether you’ve been running your Room Escape offering for a long time or are just getting started. Here you’ll find all the important tips on how to improve your Exit Game and turn a good Escape Room into a great Escape Room.

There are over 160 Escape Rooms in the UK, over 100 in Toronto and 140 in Amsterdam. New Escape Games open and close every month.
Where do you start when it comes to improving your success story?
What actually makes a great Escape Room? In this blog post you’ll find lots of ideas. You have to ask yourself a lot of questions and play as many exit rooms as possible before you can really get started. The following 18 tips range from designing a credible story to using technology to the player’s tension curve from start to finish. These are all things I’ve been experiencing for over a year in a particularly immersive escape room.
1. KNOW YOUR AUDIENCE.

Should your Escape Game be a family-friendly venue? Or are you more interested in creating horror-based escape rooms? Exit games with a high level of difficulty for enthusiasts? Or all this in one room?
You need to know your potential players and their experience and possible expectations of the Escape Game experience. Think carefully about the type of gaming experience you want to provide. Know your audience and write custom stories.
2. choose a suitable location.

The building in which your Escape Rooms are located can help to create a suitable atmosphere from the outset.
There are also limitations. But it’s already intuitively more exciting to descend steps to underground rooms than to climb stairs to the third floor.
It’s not just the rooms that should be suitable. A large sign with your logo on a magnolia wallpaper will certainly not create the right atmosphere.
Your reception and the corridors to the Escape Rooms should bear your signature. I have seen old walls, old castles, graffiti and murals.

 

3. WRITE THE STORY THAT FITS YOUR SPACE.

You could come up with the most ingenious Escape Room ever created. All plans will expire if the story doesn’t match the room.
Look at the possibilities of the room. Know its limits.
You have to stage a whole story and treat it like a construction project.
A good Escape Room is like an extraordinary architectural object.
4. CHOOSE BETWEEN A LINEAR OR A MULTILINEAR PUZZLE CONCEPT.

This should be determined by your space and your history.
Linear is very simple: solve a series of puzzles and escape.
Multilinear is – as you can see in the name – more difficult, but probably more intense, if you do it right. Christopher Nolan’s successful film Inception is often cited as an example of an incredible multilinear narrative.
Multi-linear designs can have multiple paths that all lead to one point. This means that players need to think more about it. Because they need to be able to connect and merge all the storylines.
5. CREATE A CREDIBLE STORY.

You have to build a credible story. To achieve this, you should create a world like a computer game, a movie or an exciting book.
Take Harry Potter or Game of Thrones as an example. Both have engaging characters and a world where everything from geography to tiny details has been carefully considered.
The whole must be interesting and meaningful for the players.
6. KNOW YOUR PROTAGONIST (IF THERE IS ONE).

The fact that you have to write the story for an exit room makes you an author. And what do authors do? They tell stories with a fascinating main character.
This is especially true for rooms of a certain type: when the theme of the escape room is ‘treasure hunter’ or ‘explorer’. Less so for rooms like a nuclear shelter.
If you have a character, you need to know everything about him or her, from appearance and personality to your favorite drink.
You don’t have to explain everything to the players. But you should know all the details to make your story credible.

 

7. A DESIGN FOR OPTIMAL FLOW AND SPEED.

A secret must be in the heart of the room.
The design of an escape game should guide the players from A to Z through the escape room.
You can do this by getting players to deal with what is around them, be it a grinning skull on a wall or a notebook full of strange symbols and equations. You can also succeed by increasing the difficulty level of the puzzles as you approach the starting point.
8. MAKE YOUR PUZZLES INTERESTING AND CHALLENGING – BUT SOLVABLE.

The players must be able to escape from the room within an hour.
If something is too dark or too hard to find or solve, it will take the fun out of the experience.
You need a good selection of puzzles.
Attention spans will decrease when players simply need to open padlocks or find keys. A mixture of logical, mathematical and creative puzzles that require you to think around the corner works well.
9. MAKE SURE THAT THE WRONG TRACKS MATCH THE TOPIC.

Escape rooms are simply said to be secrets that must be solved in order to gain freedom. And what is behind every classic secret? A wrong track!
Now a false trail could be something as simple as an object that looks as if it should be vital, but is actually only there for the show.
I was once deceived by a book that looked like it was full of important information. But it was a wrong track. But it fit the theme and the storyline of the room. So always keep in mind:
False tracks must also be credible.
10. GIVE HINTS WHEN AND IF NEEDED; BUT NEVER MAKE IT EASY.

Tips should point players to the solution – but don’t give them the solution.
Any hints you give should work within the narrative. Otherwise, players will lose the enormously important feeling of immersion.
Always remember that a clue is just that – a clue; not less, but not more.
Players should feel as if they are solving everything with a minimum of help. They should have that sense of satisfaction when they meet a challenge that motivates them and gives them the momentum to master the next challenge.

 

11. WORK WITH REFERENCES FROM POP CULTURE, PLAY AND FILM.

We’ve all seen Indiana Jones and James Bond. Maybe you want to develop a whole space around this theme.
References to pop culture create the feeling of being part of a popular movie or game. You can fulfill a fantasy – the players can live it instead of just watching.
12. INPUT AND OUTPUT SHOULD BE DIFFERENT!

The big must!
Trying to find a way to open the door through which players entered the Escape Room quickly gets old.
Creating a maze of doors, passageways, small chambers and rooms within the Escape Room is the best possible scenario.
Secret doors in the walls are good, but require some expertise.
13. MAKE SURE THAT THE FURNITURE AND DECORATIONS MATCH THE THEME.

A lot of puzzles in a room are boring, even if they are cleverly designed.
The theme must be recognisable down to the last detail.
Anything that doesn’t fit can become your Achilles verse.
A good example of this is the animated Disney film ‘Robin Hood’. There’s a balloon in it, but I’m pretty sure there weren’t any balloons in the Middle Ages.
Technology or no technology?

That’s the question here! Some rooms are equipped with a lot of technology today. Others have none at all.
The question of which option is preferable strongly depends on how you designed the room.
Personally, I think that the most innovative and immersive escape games are those where technology isn’t obvious. It is always subtly integrated into the set design.
Tablets in Escape Rooms

Another technology-related question: Should players be given tablets so they can stay in touch with you?
That depends on the type of room. If it would interfere with your immersion in the Escape game, then you’d be better off without a tablet.
Actors in Escape Rooms

Again, the answer is: Everything depends on your background story.
You’re never forced to let actors really enter the room. Sound effects and the belief that “someone” is coming are sometimes better than a real actor. If you choose it, the actor should really be convincing.

Loud banging on the walls, clattering, grunting, screaming; an actor (or one of your co-workers) is very suitable for all these things. Because the effect is much more realistic than a recording.

 

14. IMAGINE A FEELING OF COMPLETE IMMERSION.

To create a feeling of total immersion is the holy grail of the Escape game. If you manage to get players to fully immerse themselves in the story, you’ve made it to a truly great Escape Room. It takes time, imagination and expertise to achieve this.
Exit Games is about interacting with the fantasy world you’re in. I’ve already had to open doors without an obvious keyhole with a toilet flush.
Hiding things in dark rooms or holes can be useful. Players have to search in uncertain places; that gets the adrenaline going.

If you can, add sound effects:
If you can convince people that the experience is really real, you’ve really made it. Everything – from the story, to the theme, to the interaction with the players from outside the room – has to be pinpointed.
15. DON’T CONTROL THE GAMES FROM A LAPTOP AT THE RECEPTION DESK.

Interact with the players. Respond to it in real time. Be right behind the door.
Think of an escape room like a play. Your employees are like stage workers, pulling strings, making noises and triggering visual effects in the room.
Create the right level of pressure.
Players need to feel that time is running out.
16. LET THE PLAYERS GUESS TO THE END

Exit games always work with the element of surprise. These surprises must come to the end.

Mistakes can be okay.
If absolutely anyone who plays a game can quit in less than 25 minutes, then maybe you should ask the quality of your Escape Room question. The great thing about this experience is that you don’t have to break out successfully to have fun.
I haven’t managed to escape from an escape room a few times, but I had a great time.

17. YOUR MARKETING SHOULD BE AS UNIQUE AND EXCITING AS YOUR ESCAPE ROOM.

Marketing, of course, deserves its own post on this blog. But it’s still an important consideration to think about what makes a good Escape Room.
“Coming Soon teasers for social media are good.
Golden tickets, free tickets for a just opened Escape Room, are also worth considering. I know an Escape Game provider who still does marketing in the old-fashioned way: by simply going out on the street and giving away free tickets. It creates a sense of anticipation.
Don’t reveal everything on your website.
The blurb of a book doesn’t tell you the whole story. The same rule applies here. If you know too much about what to expect, you ruin the experience.
It must be a journey that begins before the players have entered the building.

18. RESIST THE ATTEMPT TO SIMPLY JUMP ON THE MOVING TRAIN

I’m talking about virtual reality here. With regard to the future of Escape Rooms, a lot has already been said about VR. But the technology is not yet fully developed.
Wait and see how Oculus Rift is accepted and evaluated by people who actually bought it before you invest in this technology.

 

AND NOW CREATE THE BEST GODDAMN ESCAPE GAME YOU CAN IMAGINE!

Very excited?
That should be you!
Remember the golden rule: Be imaginative. Don’t hold back. Escape players will remember the room that really captured their imagination and transported it to another world. Go out and make it!

 

Escape Game for beginners

Be attentive, be curious – Our tips for beginners

Together with your team you enter an Escape Room for the first time. You are confronted with the silence and wait for something to happen. But there is no such thing. Perhaps there is a brave person among you who makes the start. He takes an object in his hand. Inspected. Inspected. And that’s what matters. Have no false shyness. For you are neither in a horror cabinet nor a ghost train. You’re together in an exit room – and that should, besides a little thrill and adrenaline, do one thing above all – FUN!

The first step to a successful Escape Game is your attention and curiosity. Split up, spread your wings together, and explore every corner of the room. Pay attention to details.

This first step requires no prior knowledge, logic or combination spirit from you. Curiosity and attention are your greatest helpers in the first minutes of the game. Because if you search attentively, you will quickly experience success.
For all beginners who are considering visiting Plan B Escape, we have prepared a small checklist to help you get a good start in your Escape game:

Have you found an object that can be opened? – Open it!
Can you flip an item over? – Turn it over!
Does an object have multiple sides or levels? – Take a close look at them all.
A hint doesn’t make sense at first? – Make a note of it, because it can help you in the further course of the game.
Don’t try to solve or open an object by force – you’ll recognize objects that can help you.

Use the time at the beginning of the game to search everything thoroughly and take notes if necessary. These can help you in the further process and you save time. Because with decreasing playing time the stress increases. So don’t be afraid to ask for time on a regular basis. Our game leaders will be happy to keep you up to date. And if you’re stuck in a dead end, our game leaders are on the spot and can put you back on track with little hints.

So: Be courageous, curious and attentive. Use the first minutes. And above all: have fun!

Escape Room Alternatives

The 10 escape room alternatives for the escape game of the future

The secret to delight guests = Integrate fresh, fun, challenging puzzles into a compelling story.

Maybe you already know that?

But what happens when other providers open an escape game near you, and they already know the secret?

Well, you can continue in the hope that your customer service, competitive prices and positive reviews will keep you afloat.

Or you can look at the trends, consider the direction the industry is taking and try something that no one in your city or region has ever dared to do before. How is the funtainment industry developing and how can you set a trend?

Read on and get ready for the future of the Escape Room!

While escape dreams are gaining popularity around the world, fans are demanding more and more creativity and challenges from escape room operators.

When the Live Escape Rooms started their triumphal march about 10 years ago, they were a new, exciting form of entertainment, and players were impressed by the concept.

The format itself was so new that the design of the escape game was often a secondary concern. That doesn’t mean that the early Escape Rooms were badly designed, but in a market with little competition, any escape room was a big deal, regardless of scenario, decoration, and other factors that are now increasingly a priority.

Today, people who know the Escape Room experience and the mechanism of “unlocking a box to find another clue that leads to the code to unlock another box, etc.” have the need to go to the next level of difficulty in Escape Game.

Unfortunately, not all providers of live escape games are prepared for this development.

Many entrepreneurs are resting on the great success they had with their original rooms and hesitating to change their format, storylines or puzzles.

Others entered the business after the big boom had begun, creating escape rooms similar to those they had visited and enjoyed themselves.

For example, flight quests in Moscow did not make their big breakthrough until 2014. In July 2015, Moscow then had the second highest number of escape rooms in a single city in the world, outside Asia, where the trend began.

New escape rooms appeared almost daily, built by entrepreneurs who wanted to copy the success of other escape spaces throughout the city.

And why not?

Escape spaces were easy to set up with a reasonable budget, and they often quickly yielded a good one. The reasons for not trying out this exciting new leisure offer were hard to find.

In the beginning.

The explosion of Escape Games in Moscow, coupled with a general absence of fresh, new ideas, meant that the exciting group experience essentially stagnated until the end of 2015.

Many businessmen could not withstand the competition and went broke. Large Escape Room providers were able to keep their heads above water by reducing the number of stores they operated.

And then there were those who realized that people weren’t tired of solving puzzles – they were tired of always solving the same puzzles.

Experienced escape operators began to think innovatively and created a variety of alternatives to offer fans fresh, new challenges. It turned out that the secret wasn’t to offer newer puzzles – the secret was to offer something that no one had heard before.

So here are some of the exciting new Escape Room alternatives to give Escape game lovers a new thrill.

 

QUEST PERFORMANCES (Interactive THEATER)

Many have compared live escape games to video games – as scenarios in which players enter a game world created by the authors, but in this case without the limitations of video games. For example, in an escape room, any object can be touched and examined.

In quest performances, players can also interact with non-player characters (NPCs).

As in a classic Escape Room, players enter the room (which can be larger than one or two rooms, depending on the story) and are confronted with a series of challenges within a time period (usually 60 to 90 minutes).

The quests combine elements of an escape game with those of a theatre performance in which the actors participate to create an authentic narrative.

In some cases, actors can help players, give clues, or mislead players with irrelevant or inaccurate information. In a horror themed room, they can appear as a threat. In a large-scale adventure game, they can act as guides.

This interaction – along with atmosphere, lighting, and special effects – adds increased emotional complexity to the Escape Game.

Because players can adjust their decisions based on the actions of the players, the completion of the game is often unpredictable.

In a classic Escape Room, failure is often based on the fact that you can’t find a necessary key and can’t leave the room within 60 minutes. In a quest performance, victory or defeat can depend on the player’s choices and how they affect the overall plan. The focus is more on telling an emotionally satisfying story than testing players’ puzzle skills.

Multiple players can immediately participate in a Mystery Play. For example, their two-hour Shawshank Redemption game places between 50 and 100 prisoners (players) in a 2,000 square foot penal colony and challenges them to find a way to escape. Players are provided with prison uniforms and are completely immersed in history.

Numerous immersive and interactive escape games have already been implemented with great success in various cities and countries. For escape operators looking for a way to stand out from the competition, this format offers many possibilities.
LABIRINTARIUM

Labirintarium is a popular new quest experience that can be an interesting innovation for any Escape Room.

It’s a 70-minute team game for two to 20 players that takes place in a steel and concrete labyrinth.

The game consists of six game zones, each containing either a labyrinth (a stripe labyrinth, a mirror labyrinth, and a labyrinth that must be traversed in the dark) or an active team challenge. As players make their way through the zones, they earn or collect coins that can be redeemed at the end.

In addition to the labyrinth and puzzle challenges, unexpected actors appear to increase players’ adrenaline levels and create a sense of excitement.

Advantages for running a Labirintarium game are:

More than one team can play at a time; once teams have conquered the first zones, new teams can enter the zone.
The expanded room allows larger groups to participate, which can generate more revenue.
The challenges are on a larger scale; small, fragile puzzles that need to be maintained, reset, and replaced are unnecessary.
With gameplay that is more active than mental, visitors are more likely to repeat their visit.

 

ACTION QUESTS

Action quests combine the play elements of classic Escape Rooms, Quest Performances, LARPing, and Sports Competitions.

Like a classic Escape Room, Action Quest players are trapped in a game room designed to transport them into a fictional world. They are given a time limit (usually one or two hours) and a goal that requires a series of mental and physical challenges.

The crucial feature is the focus on physical activity; players must run, jump, crawl, climb and – in some cases – use weapons (e.g. laser tag or paintball).

As with a video game, a team’s victory does not depend solely on a successful escape from the game room. Players can collect points, artifacts or treasures and defeat other teams or armies of actors in combat.

Large groups can participate in action quests simultaneously, and themes can be extremely varied. Players try to survive a zombie apocalypse, find a lost artifact, or overthrow a terrible king. The potential for themed costumes and role-playing games to complement the classic Escape Game makes Action Quests a great leisure activity for a wide audience.
HIDE IN THE DARK

Another attraction that has become popular in Moscow is hiding and searching in the dark. These games can accommodate large groups and take place in completely dark rooms equipped with labyrinths and several hiding places.

In some of these games, players are challenged to hide from an actor wearing night vision goggles. Special light and sound effects complete the atmosphere.
LIVE ARCADE

Live arcade games are inspired by old video games where players run around and play different challenges that require a variety of skills.

In this dynamic format, teams of two to four players set out in search of a series of unique mini-games, each lasting approximately 15-20 minutes.

Each route has its own rules and tasks, but they all require players to jump, run, dodge, climb, balance and shoot to score the maximum number of points.
QUESTS FOR CHILDREN

Although many Escape Room providers allow children (accompanied by adults) to participate in their games, and some even offer games designed for children, this branch of Escape Games has not yet been fully explored.

Escape games encourage players to test communication, teamwork, critical thinking and other valuable skills. As these are skills that tomorrow’s adults will need in the job market, an Escape Room designed for children offers the chance to develop these key attributes at a young age.

For quests designed specifically for children, it is important that the stories are easily accessible for children, that age-appropriate puzzles are available, and that the design is child-sized.

 

LARGE CAPACITY QUESTS

Another variant of the Escape Game is a quest that is played citywide or over a large geographical area.

The scenarios for this type of escape game can be simple or complex or something in between. They can be scavenger hunts, escape game scenarios, zombie runs, or large-scale performances.

Some, like HiddenCity games in England, are a combination of a classic escape game and a scavenger hunt – players need to find clues to find objects.

Hidden City games can last up to five hours. Quests, clues and mysterious storylines are combined with marked breaks in local pubs and cafes along the way.

Some of these large-scale escape games include a storyline and a “survival goal” – players must walk through a section of the city without being spotted by actors “on patrol” (or a zombie pack).
DIGITALLY ENHANCED QUESTS

Nope. Not Virtual Reality. Not Virtual Reality (we’ll come to that in the next point). Digital enhanced quests use technology to expand puzzles and game elements, but VR glasses are not required.

For example, you could imagine a room with touchscreens in the walls and floors that creates an interactive environment that transforms and changes with the movement and decisions of the players throughout the course of the escape game.

No objects or props are required, and any scenario that has been programmed can be transferred to the Escape Room.
VIRTUAL REALITY

Virtual reality is already part of the everyday life of many people today. How can escape rooms benefit from it?

As VR systems have become more affordable and easier to use, the most important question for escape game providers is how to integrate VR technology into an entertainment offering. One possibility is to integrate VR technology into a “hyper-reality”. With atmospheric special effects, hot and cold air, humidity, smells, etc., the Escape Room experience can be taken to a whole new level with Virtual Reality.

 

ENTERTAINMENT PARKS

Although not specifically a game format, entertainment parks can certainly be seen as a fundamental step in the entertainment industry.

Similar to an amusement park that offers rides and games to entertain a family or group of friends for a whole day, an amusement park collects a variety of entertainment and leisure activities for groups in one place.

Visitors can play an Escape Room, then continue to a climbing wall, then play arcade games for a while, then let the kids play an escape game while they rest and enjoy a snack and a drink.

An important advantage for the operation of an entertainment park is the repeat business.

Many providers of escape games have discovered the need to continually update or change their scenarios to make customers come back again. Providing games that can be repeated (arcade games, bowling, billiards, etc.) along with food and drinks, gives visitors a reason to come back even if they have already played an escape room.

Now it’s your turn

Exciting recreational activities like Escape Games are still an absolute trend, but there is no rule that says you have to stay with the classic Escape Room format.

Escape spaces must evolve to continue to meet the needs of visitors.

Creative storytellers and puzzle players around the world are discovering unique and exciting ways to adapt the concept of Live Escape Games to new experiences every day.

For entertainment fans, this is fantastic news. And it’s also great news for the operators of Escape Rooms. With so many potential new stories and opportunities, the chances of success are unlimited.

What does the future of Live Escape Rooms hold for you? Do you have an idea that could be the next step in the development of this unique leisure activity? Now is the time to find out!

 

Escape Room Photos

I HAVE SHOT OVER 500 PROFESSIONAL ESCAPE ROOM PHOTOS. HERE I TELL YOU WHAT I HAVE LEARNED

Do the images you use to promote your Escape Room inspire enthusiasm?

Do your Escape Room photographs inspire the imagination of your customers?

When potential customers see the photos on your website, can’t you wait to book an Escape Game and explore the secrets that are hinted at in the pictures?

This blog entry is about Escape Room photography. We’ll give you four basic rules to create your own spectacular marketing images for your Live Escape Room.

Read on to discover the secrets behind the Escape Room photos that will help sell your Escape Games.

A first fundamental difference lies in the approach and attitude to photographing Escape Games.

Competitors often focus on copying a single style without realizing that a new photo concept should be developed for each new location.

For each new escape game to be photographed, the goal should be to create something unique – something with its own individual soul.

4 RULES FOR GREAT ESCAPE ROOM PHOTOS

It’s important to understand that high quality business photos need to combine many different factors – it’s not always enough to hire a good photographer.

Here are my recommendations for Escape Room photos that look alive and make your Escape Game an absolute must.

Even if you don’t have a large budget for promotional photography, if you follow these four rules, you’ll have found an efficient way to market your live escape game.

RULE 1: DON’T JUST TAKE A PICTURE OF YOUR ESCAPE ROOM – TELL A STORY

A snapshot taken with your phone outside the door of your Escape Room will not highlight the best qualities of the Escape Game.

Also think about what your target audience is looking for in an Escape Game adventure.

Yes, they know that they are in a room built for the purpose of an escape game. They know that they are not really trapped or in danger. But they want to imagine that they are in an environment that was promised to them – whether it is a medieval dungeon or a space station in another dimension.

So the photos of your Escape Room should not look like the set of a dungeon or a space station – they should look like real.

It’s like creating a poster for a movie.

You wouldn’t go into a feature film with a poster just showing the movie set.

So why would you expect an Escape Room customer to try your game when you promote it with equally inconspicuous images?

Escape Room photos should capture the viewer’s attention on two levels: the image and the story behind it (the implied adventure).

 

Setting: Underline the best features of your Escape Room

Escape Dream Players want to immerse themselves in another world.

Show them the best, most imaginative version of this world in your flight dream photos. To do this, you can use a wide angle and the highest resolution.

Of course, the better your flight dream looks in reality, the better the photos will look.

Photos of well-designed escape rooms are much easier to take because the settings are so realistic.

The most impressive Escape Rooms are not designed by entrepreneurs who just want to make money. They are designed with a lot of love for storytelling and incredible dedication to creating immersive environments for their customers.

When I get together with the teams behind these extraordinary live escape games, I often hear stories of sleepless nights, the formulation and perfection of ideas and non-stop days when the best engineers, builders and decorators want to get the most out of an escape game idea.

Some Claustrophobia franchisees have been working with cinema art directors

This all-in approach can be felt in every detail of the spaces they create.

The teams involved in this thorough, detailed planning offer the best customer experience and have the highest rated rooms.

And it’s only right to put the same time and effort into your promotional photography.

You should treat photography the same way.

Your photos should show potential customers how realistic your set decorations and props are and how much effort has been put into every little detail.

If you can add elements that can’t actually be found in the room, but reinforce the impression, don’t hesitate to use them.

Although these elements can’t be present in the Escape Room, they fan out players’ ideas before they book.

Adventure: Tell a story

It is not only the scenery, but also the history of the Escape Room that influences the customer perception of your photos.

Your room theme will help determine what kind of story to tell in the photos.

You will find that – to create good stories – some settings are simpler than others.

I have found that the most spectacular images come from escape rooms with unusual settings and stories: scary basements; caves; space stations; pirate ships; secret science laboratories; military bases; future; cyberpunk; post-apocalyptic bunkers. . . the universes of cinema and computer games.

These escape rooms require a much higher budget, but the results are worth it.

The most difficult photos are those of ordinary environments, such as offices, schools, gyms, apartments, hospitals and prisons, because the stories playing in such places can be seen every day in real life.

 

RULE 2: ALWAYS INTEGRATE PEOPLE INTO YOUR ESCAPE ROOM PHOTOS.

A picture of an empty room – no matter how artistically you shot it – doesn’t really stimulate the imagination.

When you add a model to an Escape Room photo, you complete the story. And that’s ultimately what your customers are looking for.

A good strategy if you have a tight budget is to have at least two models – usually a man and a woman. You photograph them in active poses that inspire teamwork; interacting with mechanisms, puzzles and hidden objects; in unexpected actions; and, of course, with lots of emotions.

A simple and obvious rule should be kept in mind: Customers see the models in the photos as placeholders for the people playing the game, i.e. potentially themselves. So if you want to represent Escape Game players in your photos, they should roughly match your target audience.

Since space narratives have become more complex, you should consider working with actors who also embody “non-player characters”. So if your escape game includes an old charismatic wizard, a witch, a knight or a crazy genius, add that character to the pictures as well.

Choosing the right models for your Escape Room photos

Of course, the actors in the photo strongly influence customer perception.

You may be surprised, but professional models are rarely suitable for shooting Escape Room photos.

Marketing an Escape Game is not the same as advertising a car, a phone or a kitchen. Many of the models you can find at model agencies are not used to the way they act to create a truly realistic Escape Room atmosphere.

You need actors who can play realistic emotions, movements and attitudes.

If you have artistic friends who can help you, this is the easiest way to recruit talent for your photo shoots.

If you decide to hire professionals, look for actors – or actresses – instead of photo models. They are often better suited!

Another piece of advice: If you take photos to promote several different rooms, make sure you use different actors for each Escape Room or adjust the costumes and make-up so that they are not recognizable as the same people every time.

The goal is that each Escape Game experience exists in its own fictional universe. If the same people exist in all universes at the same time, it will spoil the illusion.

RULE 3: AVOID SPOILERS.

When I’m talking about things that shouldn’t happen – then of course you should prevent the audience from discovering the secrets of your escape room before they have booked an escape game.

To do this, you should often change the arrangement of props throughout the room and consciously show actors performing actions that the real players don’t have to do during the course of the game.

 

RULE 4: HIRE A PHOTOGRAPHER WHO IS FAMILIAR WITH THE ESCAPE ROOM SCENE.

To unfold the full potential of the scenery, the plot and the actors, the last and most important element is the right photographer.

When the Escape Games were about to gain popularity, many specialized artists appeared: Escape Room designers, engineers, decorators and much more.

However, you couldn’t see that many Escape Room photographers appeared on the market. Unfortunately, photographers working in other industries tend to miss the real essence of the Escape Room.

For example, wedding photographers specialize in working in well-lit places and often do not have the necessary skills to use light for atmospheric effects.

Professional indoor photographers are not used to capturing the emotions of the actors. Studio commercial photographers specialize in working in large, clean environments where you can accommodate a flash and large softboxes.

When these photographers face a photo shoot in which they have to capture the fine details of a narrow, dark, dirty room with running water on the floor and an actor firing a gun, they are often unprepared.

So don’t stop looking until you find a photographer who understands the challenges of outstanding Escape Room photos.

CONCLUSION: THE DEVELOPMENT OF THE FUNTAINMENT INDUSTRY

As Escape Games evolve, Escape Room photography must also adapt to new needs.

The industry has not stopped and photography has changed with it.

Escape rooms inspire the creation of boundless new entertainment formats.

Today, immersive forms of entertainment have established themselves, including elements such as children’s quests; partially or fully immersive theatre performances (both on stage and in real locations); real-life puzzle quests; active games where atmosphere and story are more important than solving the puzzle; and much more.

For these areas, the boundaries of what can be shown in advertising images need to be extended.

There are several ways to take Escape Room photography to the next level:

Take photos with 20 actors instead of two or three.

Alternate the wide angle with close-ups of emotions.

Let the atmosphere of your pictures become denser and more cinematic – with dust, smoke and dirt flying around.

Experiment with effects that are missing from the game – water, blood, bombings, shots and open fire – to create spectacular cinematic images.

Create photos that surprise – from Escape Games or other immersive fun offerings.

This approach is the only way to continue developing a unique product and giving people access to the great Escape Game leisure experience.